The CPGN Kickstarter determined where we take player feedback from now on. We will no longer consider changes to the game from anyone outside of verified players who are NOT anonymous sabotaging losers with nothing better to do with their poopoo covered lives.
The road to version 1.0 of CPGN includes..
Vehicle Mechanics
- break through walls and push objects
- use as weapons to damage players
Racing Modes - disables dome, enables large generated tracks - destruction derby style rounds with damage
Controllable NPC teammates - improving custom enemy Ai already in game - 4 teams of 2 (1 player 1 NPC to command)
Shotgun & Mechanics - adding to custom bullet physics already in game - accurate mechanics matching quality there now
Helicopter Physics - adding custom physics to movement already in game - matching movement mechanics of vehicles there now
Zombie Hordes PVE Modes - improving custom enemy Ai already in game - 4 player co-op against woke zombie hordes |