Couch Party Game Night
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The one and only casual to competitive 4 player local splitscreen multiplayer
throwback with gameplay metas corporate AAA studios only dream about

 

What is Couch Party Game Night?

CPGN aims to be all the best parts of your favorite splitscreen multiplayers, in one sitting!

With heavy influence from: GoldenEye 007, Duke Nukem 3D, Team Fortress Classic, TimeSplitters 3, StarFox 64, 007 Nightfire, Stunt Race FX, SOCOM 2, Perfect Dark, Quake 3, and more.

No pre-made assets! Every texture, sound, model, and line of code created from scratch.

 

 

Unique Features (all in-game now)

• Gun mechanics (no "fake bullets" from a magic ribcage-forehead instantly scanning hits)

• 1:1 button-to-action gameplay (no pointless animation delays between you and the game)

• Performance based handicap options (extra challenge for experts, more fun for noobs)

• 100% hitbox / collision accuracy with 0 auto-aim (what you hit is what you shot at)

• No loading screens (quality time for grandma to throw you through a window)

• Randomly generated maps (infinite replay value and no map-memory advantage)

• Clutch turning (run buttons can be held down to make turning twice as fast)

• Skill rating system (an FPS first - timing, distance, and accuracy actually matter)

• No crap-filler cutscenes to skip (want a story? you're not a gamer, go watch a movie)

• Revolutionary "Counter Snap" button (do 180s without guessing who shot at you)

• Skill-based 1-hit-kill modes (points awarded by weapons used to get the kills)

• No lag or cheaters (all players on 1 machine plus no hitscan tech or it's flaws)

• World's first splitscreen audio system (doing what AAA turd-factories never could)

• 597 types of Motion Blur and Film Effects (for your eyes) already not included

 

Modes of Play (all in-game now)

• Death Match: standard match of 4 players with custom settings of your choice

• Murder Ball: hold a ball that's being tracked to score points every 10 seconds

• Predator 3v1: choose who can cloak with 3x health and ammo to hunt you down

• Teams (2v2): points get added together plus spawn on your buddy's position

• 3 Player DM: arranges players by seating with equal screens and audio sources

• 1v1 (2 player): each player gets half a screen to settle the score with the other

• Target Pract: single player points with animated 2d metal targets attacking you

 

Main focus of CPGN

The gaming industry has no shortage of games, but what they are short on, is fun. It also feels like splitscreen multiplayer has been largely ignored over the years. Which is the most fun I've ever had gaming, by far.

I know I'm not the only 1 who'd rather play with friends and family over strangers on the net. This is CPGN at it's core. That social interaction between people in the same room, eating, drinking, laughing, and yelling at each other, is something you can't replace with an internet connection.

There will be net games too though, later.

 

Randomly Generated Maps (in-game now)

Since the core of CPGN is competition, it would only make sense that RGMs are the way to go. This keeps players from memorizing maps to their advantage, and instead, levels the playing field for all to think on their feet and engage each other armed only with skill and awareness.

Infinite replay value is also a plus. DLC blows.

 

Weapons & Gear
Pistol Automatic Rifle Shotgun
Rocket Launcher Grenade Laser Tag Paint Ball

 

Playable stuff
Male Female Alien Robot
Car Truck Dirt Bike Four Wheeler
Tank Helicopter Mech UFO

 

Skill System (in-game now)

A skill system keeps track of your performance and averages it from round to round. This allows for deeper challenge for those just starting out and those defending their rank.

This means that no one stays a winner for simply putting more time in. That's not skill. If you're a better player, it'll show immediately, both in game and on the scoreboard.

 

No DLC?!
Whenever new content is created for CPGN, everyone gets it. Not as an add-on, but as an upgrade, for free, for everyone.

From what we've seen, DLC degrades most games by splitting players away from those who bought DLC and those who didn't, until it's supporting community is so fragmented that it dies off.

I'd rather have a game that reaches perfection as a complete package, than profit from it's death.

 

Development

Currently CPGN is in Early Access on Steam and it's going pretty good. Anyone can buy it or gift it, have a blast playing and see what's been done so far, but the best has yet to come!

Timeline: 2012; website, project planning, learning. 2018; began coding and uploaded version 0.

We've designed this game from the ground up, since day 1, to be modular. To be able to add onto with any genre or mechanic we want. years of research and development has gone into this foundation. Many thought (understandably) that it was all just a fun dream, but I think they're finally catching on. I get it. People have short attention spans and there's no shortage of BS.

I'll say it again.. first person shooting (paintball, lasertag, military, classic toy guns), racing (radio controlled, full scale, destruction derby), and flying air battles (copters, planes, jet packs).

There's also a ton of top secret stuff we don't want to talk about yet. Things that may even help change the state of the gaming industry. Which is so full of talent and artistry, yet so damn stale!

Games are more than sights and sounds! Where is the GAME in all these games?! Reminds me of how the art world was invaded by money laundering bums selling obvious trash on canvas!

 

So you've read all about it

Behind it all, this project is really just an elaborate excuse to beat the crap out of your friends and family. It's 1 of my fondest memories growing up, and I think the same is true for a lot of gamers.

So help reconnect with those special times by creating many more with a game that's very core is based around the love of gaming, and bringing people together, in 1 awesome package.

Couch Party Game Night

 

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