2024 12 04
- added F8 button to 2 player games to toggle back and forth between full or aspect corrected screens
- added a Play-Session Time display on Escape / Quit function
- fixed occasional railings not following themes of generated structures
- requested: adjusted default sensitivities to be slightly lower allowing for better aim control and utilization of snap mechanic
- requested: run 4Xs look sens horz & vert, together, making it uniform without damping. makes it more frantic to run but easier to "switch gears" on the fly
-- changed 2 player seating pos defaults when picking players (assumes facing screen as.. p3 p1 p2 p4) which removes needing to switch seats / controllers when going back and forth from 4 to 2 player modes, retaining controller setups, names, colors, and skill ratings
2024 11 20
- added 5 more sets of textures for generated buildings to use
- improved random map generation code efficiency and technique
2024 10 16
- added more randomization for larger terrain pieces
- changed "direct hit" messages to display for 5 secs
- fixed drivable vehicles not spawning on Worksite Map
- fixed looking out front and rear disabled veh windows
- improved ragdoll collisions for dead player bodies
2024 07 12
- changed vehicles to turn looking on after disabled
- fixed case of "grey death" when against walls
- removed "grey blinks" between respawns
2024 05 08
- added sounds to vehicles when entering / exiting, plus crashing into things if impacts hard enough
- changed name for "Random" map types to "Full RanGen" to avoid any confusiion with what it is / does
- fixed case of not being able to hear bullet impacts on windshields from interiors in first person
-- added ability to damage / disable vehicles by shooting them (starts smoking / resets after 15s)
2024 04 22
- changed look turning from inside vehicles to toggle with aim buttons
- changed vehicle wheels to be framerate independent for slow mo cams
2024 04 17
- fixed case of moving platforms hitting head and disabling jumps
- fixed third person death messages showing over final kill cams
-- enabled vehicles to be driven anywhere they're seen in any map
2024 04 09
- changed detonation for Agent Man's C4 to fire button but paced
- fixed bug in TP mode that gave extra points on out of ammo PDs
- fixed case of aim assist possibly missing or skipping a frame
- fixed floating super jumps when under something pushing upwards
- fixed hit markers not showing after direct hits with a rocket
- removed out of ammo point deductions from Target Practice mode
-- added hit marker feedback (colors & size change for killshots)
--- added drivable vehicles test map until stable enough for all
2024 03 26
- added an orange swampy mud layer to the Terrarium One map type
- adjusted graphics on paintball splats, muzzle smoke, and tracers
- adjusted the way mekz and helz adjust their twin "hipfire" guns
- changed the 3rd person throwables aim sights to short dash lines
- fixed infinite ammo setting not applying to Agent Man's C4 cash
- fixed restocking not triggering with only smokes left to throw
2024 03 23
I've started to remove and finalize content and I'm working on a "road to version 1.0" list
- added dif ways main menu cams view maps when generating or left idle (you can now inspect maps before playing using Home and End keys)
- adjusted 3rd person aiming to cut off sight rings past the dynamic crosshair points for better faster gauging
- fixed being able to trigger double reload sounds if button spamming or frantically trying to detonate C4
-- added visual recoil to all handheld guns (does not affect aim - controls remain 1:1 with player input)
2024 02 18
- handicap assist mechanics now compatible with Predator Mode
- added experimental 3d scan map i made out of aquarium stuff
2024 01 08
- added prop drops to mine sets for Random Map type
- adjusted some physic params for dead player parts
- fixed case of C4 tracer janks when detting in air
2023 12 19
- added another track layout configuration for Random Map type
- fixed case of zoom not turning off on auto out of ammo switches
-- Target Practice mode now saves performance to highscore slot
2023 12 16
- added new terrain structures and configurations to Random Map type
- adjusted the heights of mine structures to align with rooftops
- changed dropped guns to show ammo pickups from 1 to 0.25 seconds
- fixed case of respawn timer showing over top of 3rd person cams
- fixed health gain for helz and mekz pickups to work with 1HKs
2023 09 07
- changed third person cameras to always angle view
- fixed auto reloads causing grey cameras on deaths
2023 08 25
- added positional sfx to TP mode since only 1 sound src there
- fixed a case of running triggering a cancel cmd for camballs
2023 08 11
Just wanted to share an awesome Email I got.. Ben11: "I f---ing love CPGN! I have it on my laptop with 4 controllers! I bring it with me to my friend's house almost every weekend BUT I'm having trouble playing it lately. It lags now and my laptop says it doesn't support lower resolutions than what I already have it set to! Is there anything you can do?" ..my reply: "Wow, I used to do the same thing with my GameCube back in the day, it's the best gaming there is! Read below for the fix. We tested it on a laptop that couldn't run the game at all before and now it does, perfectly, at 60fps. Let me know how it plays after this update! :D" ..shotguns coming.
- added 2 ways Battle Bots can ragdoll (falling over or blowing apart)
- added random spinning to TP Ai's "digital bullets" for slowmo endings
- added slight random movement to smoke grenades and explosive smoke
- changed main player info display texts to an amiga / retro arcade style
- fixed case of tracers sometimes drifting off bullet impact locations
- fixed dynamic music system sometimes skipping when changing new section of loop
- fixed mech arms sometimes aiming at own body when too close to another object
- fixed rockets sometimes firing with a slight wobble while moving through the air
- fixed scoreboard formatting when calculating player percentages of total team scores
- fixed slower walk speed issue when aiming with mechs and running a gun out of ammo
-- added resolution scaling to PageUp and PageDn keys for machines that are starting to choke on older hardware with all the new stuff in the game. to use: keep pressing PageDn until you see the resolution start to lower with it. you can scale the quality back up to the highest settings with these lower resolutions, including 8X AA, but continue pressing PageUp and it'll increase resolutions back to it's original sharpness again.
2023 08 04
- added "War Mechs" as playable characters with new animation and mechanics
2023 07 28
- adjusted C4 cash proximity triggers to be the same size of single doorways
- fixed C4 cash removing itself when breaking glass near when turning to prox
- fixed continue button sometimes taking third person camera back in to first
- fixed issue with grenade counts in other weapon sets counting like c4 does
2030 07 21
Broke a few things with the last few updates, but fixed them all and then some. Going to start work on Ed-209's low poly brother The Mech now. Don't worry, it'll be procedural animation so all player input remains 1:1 button to action. Check out the new aim system in Third Person!
- fixed burst shots on 3rd person cams not restoring infos
- fixed going away with Heli Pickups not dropping another
- various bug fixes, code optimizations, and polish
-- reworked 3rd person camera system aiming + UI gfx
2023 07 17
- added vision rays to third person camera aiming
- changed C4 cash to act as prox mines after sticking
- changed camballs to smoothly tilt into flight dir
- changed main menu to take dz conf to check contr
- fixed 3rd pers deathcam tracking in TP mode
- fixed botz n helz half swap for teams mode
-- various bug fixes and code optimizations
2023 07 15 tons of play testing!
- changed third person cams to turn off HUD info on deaths
- fixed "killed by" msg not showing in third person cams
- fixed inst of hit marker errors in third person cam mode
- fixed inst of slowmo round ending kills triggering twice
-- changed how 3rd person cams work while aiming (test 3)
2023 07 14
- added ability to zero sights by holding snap button
- added clock to main menu timeout that pops with sfx
- added map visuals when using Rainbow Rounds config
- changed C4 so can det during death but not while away
- fixed C4 ammo still dropping when infinite ammo on
- fixed a muz flash mem issue with out of ammo clicks
- fixed inst of seeing PB and LT guns while restocking
- fixed main menu attract sounds not playing on time
-- added reworked third person camera system (test 2)
2023 07 11
- added distance displays to applauses
- added random spinning to throwables
- changed Dual Pistols aim to hide flashing
- changed ballcam applause to any distance
- fixed Dual Pistols staying on for heli
- fixed zoom off on auto empty switching
-- added C4 explosive cash to Agent Man
2023 07 07
- adjusted shot spread between dual pistols while aiming
- fixed inst of anti sound spam not resetting after running
-- added ability to ascend while heli holding jump buttons
--- added slight zoom with new crosshairs to dual pistols
2023 07 02
- added 4th of July fireworks display that automatically runs for 3 days a year
- added an auto reload with gun switching mechanic when out of ammo (handi cfg)
- added keyboard mapping for reloads and gears for people without scroll mouses
- adjusted some timing in radar slightly dealing with kills, pings, and resets
-- added retro attack sounds to the Bat Man and Red Mask characters in TP mode
--- added dual pistols mode called "Agent Man" and working on remote C4 next
2023 06 29
- added aim assist detection to Target Practice mode so players can better understand the mechanics (toggles off with "handi help" config)
- added display text on main menu for each controller stick and button pressed to check your setups or refresh your memory before starting
- added new CPU management for potato PCs that stops frame dropping during intense battles (seems to have benefited high-end PCs as well in some cases, but cant be sure until further testing of the plunger I shove in my ass and run down the street cackling like a witch on a broom)
- changed the default look and aim sensitivities slightly to what I think everyone will be happy with and if not, you can still adjust it back
- fixed Burst Shot function (F9) not unpausing audio after capturing and continuing the game plus made it assignable to controller buttons
- fixed rare cases of directional hit arrows staying on too long and hanging around bad mouthing your mother while youre trying to play the game
-- added new button to controllers that uses a new "Snap To Radar" mechanic that points you in the direction of the Radar Arrows (while active) tracking both the last bullet hit's origin and or the nearest player. make sure to set this in the Input Tab (on the launcher) to use!
2023 06 23
- added "BALL" text when picking up Murder Ball before moving to top left corner display
- changed amount of time Predator Cloaking is disabled to 3 seconds when hit by flying pies
- changed Botz & Helz with teams enabled to force a time limit to ensure helicopter swaps
- fixed many low level hoes and made various code optimizations for speed and stability
2023 06 19
This month's batch of updates made last weekend's play tests near perfection! Even with people who've never played before, the fun just flows!
- fixed grey death glitch from last update cause i screw stuff up when i'm short on time
- fixed new homing missiles from going around in circles on near misses and player dodges
- replaced radar arrows with a sharper model to better match other UI elements on screen
2023 06 14
- added text to show which weapon currently using when heli or pred
- adjusted aim assist range to better snap to players rushing close
- changed aim assist to not engage through smoke grenades or trees
- changed laser dots to update every frame (tell me if your PC lags)
- fixed hit source direction arrows sometimes staying on past death
- fixed metal cutouts in TP mode leaning back flat when above them
- fixed nametag on chest not cloaking with the rest of predator parts
-- added Helz Only mode back with secondary aim to fire homing missiles
-- removed quarter swaps and changed Botz & Helz mode to heli pickups
2023 06 07
- added script to new sky textures to animate clouds
- changed spawning in to maps autom face the center
- fixed 3 player mode background for new sky domes
-- added a snap aim assist mechanic for all weapons
2023 05 26
- adjusted inactivity arrows to fade each second of radar to differentiate radar pings from bullet hits
- changed sky dome geometry with new sky textures and adjusted the density of fog for better visibility
2023 05 15
- adjusted music system to fade out a little slower into the applause at round ends
- changed how third person cameras spawn in to the map to better convey the mechanics of it
- changed inactivity arrows to stay on the entire time between nearest player pings
- changed third person test cameras to switch player view direction by whether they're aiming or not
-- added a 4th graphics tier ("ass") for those who like to play with 8x AA but in super low resolution to give it that late 90s look. now you can use the 3rd tier ("butter") for 4K displays where AA isn't needed as much to keep everyone's screens pixel sharp, or, max it out with "ass" in 4K.
-- increased controller dead zones on the launcher's input tab for people who don't understand what controller drift is
2023 04: vacation
2023 03 31
- added the following playable demos to Work Site map.. reverb boxes, portal booths, graffiti system, & automatic rollups
- changed Murder Ball icons to stay on while carrying regardless of distance plus hides it's graphics until dropped again
2023 03 29
- added flying debris to all explosives to match the feel of bullet impacts
- added hallow space to interiors of pyramids with structures inside
- added more unfinished work in progress items to the Work Site map to see and play around with
- fixed AI sometimes beaming out when they're not even lost (they get scared I guess)
- restored nametags but instead of above your head they're now smaller across your chest
-- added wave system for Target Practice mode which increases both the frequency of spawning AI and the amount of AI allowed to spawn
--- added dynamic music system with some test music and combined with the new Target Practice waves it's a really crazy fun time
2023 03 22
- added text for applause conditions to identify which player earned it and for what reason
- changed inactivity radar arrows to toggle on and off with the Handicap Help config setting
- changed rockets to color grenade only and leave the flames plus added flames to heli "run"
- changed the distance in which third person cameras stop, giving more room to look around
- fixed a few timing issues with inactivity radar arrows for match starts and getting hit
- fixed final killcams in third person camera mode where text would overlay the scoreboard
- fixed grenades beeping sometimes after an impact explosive kill of target practice AIs
- fixed hit markers, scaling, and tracking for all icons with new third person cameras
- removed "neighborhood" test map and replaced it with older "work site" with WIP stuff
2023 03 18
- fixed a few inactivity radar bugs and made some code optimizations for aiming and shit my pants for the first time in 20 years
-- reworked the entire Random Map type generation code (temporarily removed automatically opening doors and glass storefront framing with breakable glass because working on a few more types of dynamic door systems to add to it soon)
--- crazy new test mode for 3rd person camera system (tick the box on main menu and play any combination of settings to activate)
2023 03 10
- added 2nd grenade position while aiming for both explosives and smokes
- changed default scope zooms for Real Guns weapon set to 1.5x
- fixed corpse head sometimes getting stuck under bodies falling over
-- added radar system for anyone who hasn't gotten a kill in over a minute with an arrow that pings and points to the closest player to them every 5 seconds until they do, for 2 3 and 4 player DM modes
2023 03 08
- added RL position close to head for aiming
- added zoom to PB RL and TGs while aiming
- changed aim and zoom config menu options
- changed movement to pair with zoom aim sens
- changed time for body parts to 15 seconds
- changed zoom to min for grenades from heli
- fixed deathcam zoom when pausing in TP mode
- fixed heli mode timer option sticking to 30
2023 01 05
- added 3rd factor to calculate into Skill Ratings dealing with point distributions
- adjusted formatting of Teams Mode score displays for percentages and centering text
- fixed Predator Mode cloaking sometimes showing grenade throwing starter positions
-- changed Predator Mode cloaking to "glitch" when switching weapons but only a flash
2022 12 24
- changed breakable glass to remove itself instead of setting a new piece in the way
- fixed corpse heads sometimes getting stuck to their own body instead of rolling off
- fixed helicopter corpses randomly sinking into things when falling out of the air
-- added cloaking to Predator Mode so you're only seen for 1 second when getting shot, muzzle flashes show when firing, and glowing eyes show while you're aiming.. Merry Christmas mo-fo's!
2022 12 15
- changed Last killcams to no longer cut controls
- changed how Health and Ammo are set in config menu
- fixed orbs dropping ammo on grenade explosions
- fixed orbs passing through breakable glass
- fixed those bulky ones in my banana hammock
2022 12 09
- changed swinging door glass to wire to convey it's not breakable like windows
- fixed smoke grenades popping a 3rd white grey color along with the player's
-- added hit marker system to grenades and rockets too but only on direct hits
2022 11 05
- added percentage calculation display of total scores earned in 2v2 Teams Mode
- adjusted skill system calculations to take in max possible shooting distances
2022 10 29
- added a slight zoom effect to killcams in TP mode for whenever AI stops waits
- changed bots n helz mode to change all players to helis at the end for last kill
- changed bots n helz players in teams mode to now pair 1 player a bot and 1 a heli
- changed time limited ending for TP mode to a slow motion blowout until score shown
- fixed dropped items sometimes spawning on sticking to rolling corpse body parts
-- changed time limits to no longer stop a match and instead goes for 1 final kill
2022 10 23
- added 2 more "big mine" structures to Random Map's object pool
- added swinging automatic opening doors (was told impossible)
- adjusted Random Spawn map generation format for blue buildings
- adjusted helicopter propeller spin speed for flicker effect
- adjusted player heights slightly so nobody bumps their heads
- changed dropped item spawns to stick to moving platforms
- changed pickup and death sounds to also play positionally
- fixed corpse bodies floating not going down with platforms
- fixed jittery platform lift movements (buttery smooth now)
- testing: positional hit markers for shots causing damage
2022 10 15
- added on rare occasion pyramids to spawn in Random Map (interiors coming soon)
- adjusted shape of gunbox col detection for throwing nades out of windows
- adjusted sky dome textures for clarity and appeasement of shitty Unity Engine glitches
- changed buddy and Murder Ball icons to show only when too far away or behind objects
- fixed Score To Win dropdown not wanting to click (canvas overlay block)
- fixed bullets sticking to ad boards sparking like a bug zapper not sure wtf that was about
- fixed losing color selections before starting a match and changing to team play modes
- requested: reverted handicap boosting cutoffs back to trigger at respawning only
-- added uniform aim sensitivity zoom compensations to all guns with scopes
-- changed objects blocking aiming down sights to not reset gun positions when clear
2022 10 08
- added a hidden ability for humiliating downed opponents good for a few laughs if you can figure out how to do it
- added more conditions to trigger applause, such as direct rocket hits over 50m and direct grenade hits over 25m
- adjusted math used for Skill Rating calculations to better reflect average performance for distance and accuracy
- changed handicap cutoffs to return to normal gun damage instantly while health and ammo stay until next respawn
2022 10 05
After many requests, 3 player mode is finally in game! All 3 players sound and act as if there's 3 speakers in the room, Left Right and Center. Let me know if the scrolling background is distracting. Overall quality of the game is very high now so I should be able to expand on content soon.
- changed TP mode killcams to always look in dir of AIs
- changed burst shot F9 to directly resume into gameplay
- fixed Murder Ball sometimes counting more than 1 point
- fixed corpses sometimes spawning double cash pickups
- fixed not being able to destroy orbs with grenades
- requested: removed UI killstreak alerts (distracting)
-- added Skill Rating system that displays next to colors
--- added 3 player mode that arranges players by seating
2022 09 30 (woops)
- changed name feature to only act for non team modes
- fixed aim glitching and or moving while paused
- fixed bullet decals sometimes flickering on orbs
- fixed heli twingun aiming unable to focus on glass
- fixed not saving colors in certain play combinations
2022 09 30
- fixed "shack 3" generation glitch on Ghost Town map
- fixed TP control prompt buttons not wanting to click
- fixed rocket effects sometimes doubling on geom edges
- name feature (4 blank names restore stock colors)
-- changed tracking of avg killShots to avg hitShots
2022 09 29
- added some new textures plus more model geometry optimizations
- reworked splitscreen audio code to cut "audio stacking" spikes
-- added breakable glass physics and generation systems to maps
--- reworked map generation code so maps look naturally designed
2022 09 23
- misc graphical tweaks throughout
- model geometry optimizations
- new randomization pieces for maps
- tree physics for junkland map
-- new map testing type "neighborhood"
--- making tons of new props for big update
2022 09 06
- added controller prompt at the start of TP mode
- added effects (no dmg) for higher jump and fall landings
- added failsafe for TP AI sometimes escaping maps
- changed audio to pause instead of playing out the last sample
- fixed LT shots sometimes staying lit longer than normal
- fixed MnKB switches causing BRB players to drop
- fixed zapper showing after heli swapping
-- misc code fixes and optimizations
2022 08 20
Small update for now just to let everyone know that the game hasn't been abandoned and never will be. Like I said before, this was and is a life-long passion project that continues to grow, even in cases where we get a little too busy with our day jobs and disappear for awhile! I could work on it full-time if I had the funding but so far sales have only slowed and investors only want to rip us off still. This project will reach standing ovation with or without them. Gamers who fell in love with the golden era of gaming will always have CPGN to look forward to!
- added separate volumes for explosives and adjusted them
- changed default frame rate config to sync with disp device
- changed vol spam damping system to only affect gun fire
- enabled keyboard and mouse autom for target practice mode
- fixed ballcams getting stuck on without a manual cancel
2022 03 25
Added music to a folder in the game's dir that's taken too long to add to the in-game audio system (still in the works) so people can enjoy without waiting. There will be more artists later to add to the exclusive and unreleased (until now) Myzery track, such as DJ Fallout RS!
- added TP Ai char "RedFall Killer" with knife attack
- changed type of Ai allowed to spawn in MP games to Orbs only
2022 03 04
- added slight delay between TP melees & follow animations
- changed ammo from Ai to ignore force & drop straight down
- changed corpse to stay in place while head still moves
- changed money spawns from deaths to corpse resting location
- changed points for shooting "hammy" in the eyeballs to X7
- fixed bullet decal stretching when hitting some targets
-- changed dropped guns to stay now when popping up ammo
2022 02 27
- TP exploders now only cause 48 dmg instead of 100
- TP melee hits now show dmg direction like bullets do
- disabled TP Ai from shooting while falling from UFO
- disabled burst shots in single player (only 1 camera)
- fixed BRB button sometimes showing behind esc menu
- fixed TP animation flickering on moving melee hits
-- adjusted all TP animation frames to be more centered
2022 02 25
- changed Murder Ball mode to auto select a time limit of 10
- changed default selected aim sens to "slow" (most common set)
- cleaned up TP sprite quality and added a few graphical details
- fixed time limit getting stuck at 5 minutes when leaving TP mode
-- added 2 new Ai chars to Target Practice mode (gungirl & batman)
2022 02 19
- TP enemies that can shoot now have muzzle flashes
- TP enemy type 2 now has a death sound on suicide kills
- fixed Ai bullets not applying force
- fixed Ai walking through fences
- fixed volume differences in gun shots when adding Ai to MP modes
-- TP mode now displays points on each shot hit (up to 4 in a row)
-- changed TP key to disable cheating by adding extra targets
2022 02 16
- fixed double ammo boxes getting dropped by Ai
- fixed not being able to aim in slow motion devMode
- fixed targets spawning too fast in other modes
-- rockets and grenades now blow apart Ai
-- smokes now block line of sight for Ai
-- targets can now take aim and shoot
--- new boss type added to TP mode
2022 02 14
- added extra tiers for look and aim sensitivities in config menu (faster & slower)
- fixed a bug where you could change maps to start a game without marking a player
- fixed last animation frame of TP targets not setting to be the frame to explode
- fixed setting not applying to targets if you enable them in a match with 1HKs
-- changed TP drop speed for 1HKs to once a second (still every 5 normally)
-- changed Target Practice distance tracking from "killshots" to "target hits"
-- changed bullet velocity of LGR set's NZ pistol to match specs of RG bullets
2022 02 13
New single player only target practice mode where youre surrounded by animated 2d soldier sprites trying to kill you while you earn points based off the shots you land that multiply by distance of the shot before the 5 minute timer runs out. there will be expansion of this mode heavily with more characters, different behaviors, types of attacks, and recorded voice lines. this was a lot of work, but it's so fun to play with!
2022 02 06
- added new structures & generators to "random" map type (some TF2 feels)
- testing: new burst shot mode (F9 caps all screens then each player's)
-- system wide replacement textures (all new sets in place of temps)
2022 01 22
- adjusted internal memory management code for long gameplay sessions
- ballcams now only linger when hitting players (otherwise instant off)
- bot feet now have checkerboard graphics so you can see them rolling
- changed Murder Ball graphics to a soccer ball pattern just because
- platform elevators now seal smoothly to the floors they raise up to
-- increased rate of fire for lightGunRetro's zapper gun while aiming
-- requested: testing out clutch turning that doesnt affect vert sens
2022 01 15
- added text effect to flash along with every emptyClip tick sound
- added text under points display to show you have the Murder Ball
- adjusted controller sensitivities for highs & lows to most used
- changed Murder Ball icon from a ball to a more "targeted" look
- changed game timer to double it's size for last 10 second counts
- fixed FreeCam sometimes not freezing player gravity in mid-air
- fixed being able to move a player assigned to MnKB with gamepad
- fixed countdown text between helicopter swaps staying 2x size
- fixed janky movement on Murder Ball holding & brightened color
- fixed rare GamePad vs MouseKeyboard glitch that started wacky
- fixed smoke grenades counting as shotsFired as they don't do dmg
- removed 2nd "game over" from end sequence for cleaner scoreboard
- requested: explosv dmg back to counting as shotsHit for accuracy
2022 01 07
- adjusted PB ballCam timing movement & position for seamless execution
- adjusted shadows to be a little cleaner & much lighter on gfx memory
- fixed slight differences in controller sensitivities for 4K/120 setups
- requested: using old handicap methods (KDRs < 1.0 boost, > 3.0 delay)
-- changed Murder Ball to give a point every 10 seconds instead of 5
2021 12 24
- changed distance to detect pickups for money and ammo to 2x it's size
- changed time to pick up money and ammo drops from 1 to 2.5 minutes
- disabled being able to go away for 1v1 games (pointless, just pause)
- fixed heli swaps bringing a player back automatically from being away
- fixed players sometimes spawning into the void when their buddy's away
-- Bots & Helz mode now displays an alert when switching to helicopters
--- added new "Murder Ball" game mode (every 5s holding gives a point)
2021 12 17
- BRB screens now count & display how long that player's been taking a dump
- changed corpse models to stay an extra 5 seconds after dyn player respawns
- changed graphics presets to only 3 tiers (bare ass, normal, maximum butter)
- orbs AI now auto remove themselves if overlapping with other orbs near by
- player check marks now visible for DM to make their usage more obvious
-- testing: orbs AI can now kill you kamikaze style (plus a 1p mode test)
2021 12 10
- changed handicaps to never apply more than 5 sec of respawn to time sensitive matches
- moved 10 sec respawns from Team Games to handicap KDRs over 3 with half of Score To Win
- player color selections now fully unfold so no one has to scroll to find what they want
-- added a FreeCam photo mode to capture "bullet time" pics & vidz (press F6, use MnKB)
2021 12 03
- fixed not being able to cancel ballcams for players that switched to mouse & keyboard controls
- trees now have inner transparent graphics for when Ball and Final killcams pass through them
-- changed handicap boosters to only apply to players with less than half of Score To Win points
-- updated buddy tracking sys icons with fading distance indicators (far is dull, close is bright)
--- Buddy Spawns now check if enemy team near (if so, spawns to safety. if not, spawns on buddy)
2021 11 29
- changed default startup weapons to Lightgun Retros (rocket launcher, pistol, smoke grenade)
- removed unused toggle to turn off special abilities (ballcams & superJumps) for PB & LT guns
- switching back from Predator Mode now reloads the default recommended settings for other modes
-- added the ability to cancel / disable Ball Cams mid-flight by pressing Gear Use a 2nd time
-- changed explosives to act as a concussion effect when behind walls or cover (does 0 damage)
2021 11 24
- added menu logic switches for certain items
- added player colors to BRB info screen texts
-- handicap help now does double damage too
--- added buddy UI tracking sys for team games
2021 11 15
- moved killstreaks to top and changed display to stay on while streaking 3+
- predator mode now disables ammo drops when active for extra play balancing (only 1 source of ammo for team, but 3 for pred - inf ammo still an option)
-- added optional Health Regeneration mechanics and fx (config menu toggle)
2021 11 13
- fixed snpr tower platform sensor
- fixed laser gfx sticking to edges
- fixed rare color loading glitch
- particle emitter tweaks
-- added killstreak tracking and texts
-- added a volume-spam damping system
2021 11 06
- changed game timer countdowns to drop the leading zeros if under 1 min (better readability)
- changed laser sights for LT and SS6 to appear on trees while bullets still pass through
- misc tweaks to menus and buttons dealing with map generation timing and visibility
- removed player clipping on window openings so helicopters can fit / fly through
2021 10 31
- changed accuracy rating to include only direct grenade (smoke, hand, and rocket) hits
- changed new final kill cam to just dolly straight back but without tracking flying heads
- fixed respawns triggering twice in heli vs bots mode when dying just before switching
-- fixed players getting stuck on geometry when spawning in to "junk land" map
2021 10 29
- changed render timings of bullets and trails for aiming down sights
- corpses now get cleaned up along with other dropped items in the map
- fixed ammo drops option sometimes not taking in menu config settings
- fixed jittery UFO when setting game to 30 frames per second
-- changed longest killshots to record avg killshot distances instead
-- final kill cam now more cinematic (slow motion backwards dolly)
2021 10 05
- fixed points exploit when switching guns in 1HKs mode
2021 09 10
- fixed 2 gun sets (Snipers Only & Duty Calls) getting stuck holding grenades when gun clips empty
- reverted explosive kill radius back to 5 meters
-- countdown added to extra 5 secs of Buddy Spawn waits
2021 08 28
- raised rate of Duty Calls auto damage from 10 to 25 so that it now takes only 4 shots to kill instead of 10
-- One Hit Kills enabled for Real Guns & Lightgun Retros (keeps balance by points based on gun used to kill)
2021 07 31
- adjusted grenades only ammo count to 150
- readjusted graphics level presets
2021 06 29
- balcony pieces added to "base camp" buildings
- platforms now stay up / closed when player near by
-- new generators and dense new test map "random"
2021 05 24
- fixed aim-throw grenade flashing for pairs
- fixed reload amount glitch for ammo pickups
- orbs line of sight now blocked by trees
-- added Predator Mode specific point messages
-- changed 2v2 buddy spawns from 5 to 10 secs
2021 05 22
- fixed visual grenade glitch with reloads
- increased UFO climb speed for dropping orbs
- new crosshairs and flash for paired gun sets
-- new mode: Duty Calls (autos and nades)
2021 05 16
- changed corpse stay time from 5 to 10 seconds
- fixed heli muzzle flashes for grenade shots
- fixed heli smokes not firing for grenades only
- fixed reload clip amounts getting shorted
-- heli collision model now includes gun mounts
2021 05 09
- new textures: cinder blocks, dirt, lab walls
- testing: junkland map with new random types
- testing: tree physics / bullet passing
-- new mode: Snipers Only (with smokes)
2021 04 16
- changed smoke grenade tracers to streamers
- changed tracers for rockets to transp smoke
- misc texture adjustments and code polishing
-- requested: Grenades Only a permanent mode
2021 04 10
- adjusted UI name color highlightings
- dynLights option now applies to LGR guns set too
- fixed destroyed orbs sometimes ignoring explosive forces
- menu logic for either infinite or dropped ammo
-- changed F11 to take 1 sec burst shots instead of video
2021 03 27
- final kill cam sounds get centered when active
- misc code optimizations for too much to list
-- bonus point ballCam kills now come with applause
2021 03 23
- fixed 3D hit detection flickers
- fixed menu spacing in config page
- optimized particle debris physics
-- changed both hit sound types to metal
2021 03 21
- added 2nd damage sound to relay handiboosts
- ballCam cameras now use fog color settings
- increased range to pick up dropped items
- misc dynamic respawn code optimizations
- vert look range for bots increased to 60d
-- nostalgic sounds added to BRB buttons
-- testing: 3D UI hit source direction arrows
--- ammo drop / pickup mechanic and settings
2021 03 11
- fixed UI sometimes not displaying after death while scoping
- fixed grenade showing in hand when out of ammo or turning to heli
- fixed weapon switch jamming after turning back to bots
- increased all explosives damage radius by 1 meter
- removed bullet drop to NZ to match balance of the RL
-- new handicap config option that gives extra health and ammo to players that drop below a KDR of 1.0
--- respawns now dynamically place you in the safest corner of the map at the time of spawning
2021 02 26
- NZ now has it's own aim sights overlay
- graphical adjustments to all crosshairs
- infinite ammo and one hit kills now always display
- misc texture adjustments to random props
-- testing: Orb AI (dn arrow to activate, right to enable line of sight, left and up turn off)
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