Couch Party Game Night


Sep 13, 2018
You can now add CPGN to your wishlist on Steam!


Aug 14, 2018: playtest & manual

First official playtest this Saturday!!! 4 player split screen action on a randomly generated paintball field. Commercial in the works, also.

This may be IT. The version we release to Steam!

Now that the foundation of the game and it's modular design is in place, things are going to be much easier to add on to. As a matter of fact, we had a problem with Unity's networking authority that we were told is not fixable, so.. we just removed it.

Next mode to be added will be Laser Tag!

Also we've removed the $1 prototype access from the donations page, since we're on our way to official release. Anyone who donated will get a FREE copy of the official release on Steam!

Thank you so much for sticking with us!

Link: Game Manual.


May 30, 2018
Things are accelerating. Also, we've updated the donation page to include special access.


Mar 24, 2018
Prototype coming soon to PC via Steam's Direct Access program. We'll go from there.


May 06, 2015
Thanks for sticking around. Many life changing events have hit the members of this team, causing major delays. We aren't giving up.


Jul 07, 2014
We've started to put the game together in the engine.

We'll be posting short progress videos of working mechanics. There are 3 there now.

If you want to see more, please subscribe to our YouTube channel.


Jun 11, 2014
Q: What's taking so long?

A: Creating everything from scratch. A lot of games you see now are made up of 100s of premade assets. These are things like, models, animations, textures, sounds, all kinds of things. In order to remain true to our goals, we have to make everything ourselves. If we were to use premade assets, I'm sure we could have had this game out in a year. But, we don't want that. We want authentic oldschool.


May 20, 2014
Jjust a reminder to everyone that seriousness does not = capability.

If you aren't having fun with what you're doing, you shouldn't be doing it.


Apr 19, 2014
Yep, still alive! Our main goal has been getting the Randomly Generated Maps code working smoothly. It works, but we want it to produce play areas that aren't so random that it actually looks random.

Also we're going to have to go about development now in a less-open way, as we've been having problems with people trying to take over the site, scam us, and lie their way through the team for information. Very weird.

The reason for lack of media is that we're really not focused so much on image as we are the core of the game. There's not much you'd want to see right now. Just a lot of papers, whiteboards, coffee, and code.

Still hammering away! Stay tuned.


Dec 8, 2013
Keep in mind that this game is in the stages of prototyping! All media / models / textures / designs are meant to be rough drafts so we can get a working game together as fast as possible in order to show investors / publishers.


May 9, 2013
We didn't start this project for money and fame. We started this for the love of gaming, our friends and family, and the enjoyment those things bring together.

If you would like to donate, please do so directly.


Aug 7, 2012
We are looking for additional Unity3D coders to add to our team!


Jul 17, 2012
Work continues! Another video further explaining game play is in the works.

And though we've done absolutely no advertising for this project (or want to, due to it's early stage of development), we've had quiet a few interesting conversations with companies and studios we never imagined we would have.

Much excitement going on!


Jun 13, 2012
The human character models are almost done, both male and female.

Still working on the video, models and textures for ammo, money, coins, and the official logo.

2 weapon models have been added to the media page.


May 21, 2012
After much research and debate, we've decided that CPGN will be powered by Unity3D.

We're now in the process of turning piles of concept art into game assets.


May 11, 2012
We're currently in the process of selecting a proper game engine / development kit to power the game.

We want to give that piece of junk you've been promising to give your niece or nephew a fighting chance to redeem itself. How? By setting it up as a CPGN machine, permanently attaching it to your HD TV, and have it running at a smooth 1080p, 60 frames per second.


Apr 10, 2012
Introducing "Couch Party Game Night", where nostalgia meets HD!

We aim to bring back that exciting social atmosphere of 4 player competitive splitscreen action!

More info coming soon! Stay tuned with facebook and twitter.


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