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What is Couch Party Game Night?

CPGN aims to be all the best parts of your favorite splitscreen multiplayers, in one package!

With heavy influences from.. GoldenEye 007, Turok 2, TimeSplitters, Rush 2, StarFox 64, 007 Nightfire, Stunt Race FX, Mario Party, Perfect Dark, Wave Race 64, and many more.

 

In the works, right now (2019)

Currently we're in Early Access. Anyone can buy it, play it, and see what we've done so far, but the best has yet to come!

We've designed this game from the ground up, since day 1, to be modular. To be able to add onto with any genre or mechanic we wish to include. 6 years of research and development has gone into this foundation. Many thought (understandably) that it was all just a fun dream, but I think they're finally catching on. I get it. People have short attention spans and there's no shortage of BS.

I'll say it again.. first person shooting (paintball, lasertag, military), racing (radio-controlled, full-scale), flying air-battles (helicopters, UFOs), and even (trust me, it's great) mini golf ..are in the works right now, in some form. Most in a playable state, but we'll hold off until it's right.

There's also a ton of top secret stuff we don't want to talk about yet. Things that may even help change the state of the gaming industry. Which is so full of talent and artistry right now, yet so unbearably tedious and stale!

Games are more than sights and sounds! Where is the GAME in all these games?! Anyway..

We would love to release more of what we're working on at a faster rate, but from what we've experienced so far.. that would be a nightmare. Just getting people to CONFIGURE THEIR DAMN CONTROLLERS has been enough to tell us that much.

 

CPGN unique features

Gun mechanics (no "faked" bullets from center of screen instantly scanning hits onto players), randomly generated maps, and 1:1 button-to-action gameplay (no delay in animations).

 

Main focus of CPGN

The gaming industry has no shortage of games, but what they are short on, is fun. It also feels like splitscreen multiplayer has been largely ignored over the years. Which is the most fun I've ever had gaming.

I know I'm not the only 1 who'd rather play with friends and family than strangers on the net. This is CPGN at it's core. That social interaction between people in the same room, eating, drinking, laughing, and yelling at each other, is something you can't replace with an internet connection.

There will be net games too though, later.

 

Randomly Generated Maps

Since the core of CPGN is competition, it would only make sense that RGMs are the way to go. This keeps players from memorizing maps to their advantage, and instead, levels the playing field for all to think on their feet and engage each other armed only with skill and awareness.

Infinite replay value is also a plus.

 

Weapons & Gear (*= in-game now)
Pistol Automatic Rifle Shotgun
Rocket Launcher Grenade Laser Tag* Paint Ball*

 

Players & Vehicles
Male Female Alien Robot
Car Truck Dirt Bike Four Wheeler
Tank Helicopter Mech UFO

 

Game Modes (*= in-game now)
Death Match* Paint Ball CTF Laser Tag* Predator (3 VS 1)*

 

Vote System
In the full game, a selection screen will allow players to vote in what to play.

Players with the lowest skill rating always get their vote counted as 2. Votes also add up over time until that mode gets voted in, which then resets it to 0.

This ensures that those who aren't as skilled are still a relevant part of the game, and ultimately the night. Not everyone's a pro, and most of us don't care about winning, we just want to play. This both keeps it fun and ups the challenge for everyone.

 

Skill System
A skill system keeps track of your performance and averages it from round to round. This allows for deeper challenge for those just starting out and those defending their rank.

This means that no one stays a winner for simply putting more time in. That's not skill. If you're a better player, it'll show immediately, both in game and on the scoreboard.

 

No DLC?!
Whenever new content is created for CPGN, everyone gets it. Not as an add-on, but as an upgrade, for free, for everyone.

From what we've seen, DLC degrades most games by splitting players away from those who bought DLC and those who didn't, until it's supporting community is so fragmented it dies off.

I'd rather have a game that reaches perfection as a complete package than profit from it's death.

 

So you've read all about it

Behind it all, this project is really just an elaborate excuse to beat the crap out of your friends and family. It's 1 of my fondest memories growing up, and I think the same is true for a lot of gamers.

So help us help us all, reconnect with those special times, and create many more with a game that's very core is based around the love of gaming, and bringing people together, in 1 awesome package.

Couch Party Game Night.

 

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