|What is Couch Party Game Night?
CPGN aims to be all the best parts of your favorite splitscreen multiplayers, in one package!
With heavy influences from.. GoldenEye 007, Turok 2, TimeSplitters, Rush 2, StarFox 64, 007 Nightfire, Stunt Race FX, Mario Party, Perfect Dark, Wave Race 64, and many more.
|In the works, right now (2019)
Currently we're in Early Access. Anyone can buy it, play it, and see what we've done so far, but the best has yet to come!
We've designed this game from the ground up, since day 1, to be modular. To be able to add onto with any genre or mechanic we wish to include. 6 years of research and development has gone into this foundation. Many thought (understandably) that it was all just a fun dream, but I think they're finally catching on. I get it. People have short attention spans and there's no shortage of BS.
I'll say it again.. first person shooting (paintball, lasertag, military), racing (radio-controlled, full-scale), flying air-battles (helicopters, UFOs), and even mini golf and soccer are in the works right now, in some form.
There's also a ton of top secret stuff we don't want to talk about yet. Things that may even help change the state of the gaming industry. Which is so full of talent and artistry right now, yet so stale!
Games are more than sights and sounds! Where is the GAME in all these games?!
|CPGN unique features
Gun mechanics (no fake bullets from the center of the screen instantly scanning hits)
Randomly generated maps (infinite replay value and no memorization advantage)
1:1 button-to-action gameplay (no pointless delay between you and the game)
|Main focus of CPGN
The gaming industry has no shortage of games, but what they
are short on, is fun. It also feels like splitscreen multiplayer
has been largely ignored over the years. Which is the most fun I've ever had gaming.
I know I'm not the
only 1 who'd rather play with friends and family over
strangers on the net. This is CPGN at it's core. That social interaction
between people in the same room, eating, drinking, laughing, and
yelling at each other, is something you can't replace with an internet
There will be net games too though, later.
|Randomly Generated Maps
Since the core of CPGN is competition, it would only make sense
that RGMs are the way to go. This keeps players from memorizing
maps to their advantage, and instead, levels the playing field for all to think on their
feet and engage each other armed only with skill and awareness.
Infinite replay value is also a plus.
|Weapons & Gear
|Players & Vehicles
||Paint Ball CTF
||Predator (3 VS 1)
A skill system keeps track of your performance and averages
it from round to round. This allows for deeper challenge for those
just starting out and those defending their rank.
that no one stays a winner for simply putting more time in. That's
not skill. If you're a better player, it'll show immediately, both
in game and on the scoreboard.
No pay-to-win bullshit here!
|Whenever new content is created for CPGN, everyone gets it.
Not as an add-on, but as an upgrade, for free, for everyone.
From what we've seen, DLC degrades most games by splitting players
away from those who bought DLC and those who didn't, until it's
supporting community is so fragmented that it dies off.
rather have a game that reaches perfection as a complete package
than profit from it's death.
|So you've read all about it
Behind it all, this project is really just
an elaborate excuse to beat the crap out of your friends and family.
It's 1 of my fondest memories growing up, and I think the same is
true for a lot of gamers.
So help us help us all,
reconnect with those special times, and create many more with a game
that's very core is based around the love of gaming, and bringing
people together, in 1 awesome package.
Couch Party Game Night